SCAD Sensorium

The SCAD Sensorium is an interactive materials library designed for SCAD’s School of Design in Savannah, GA. The purpose of this project was to create a digital tool in the context of a physical environment to assist in the model-making and prototyping tasks of the designer. In the course of ten weeks, our team developed the information architecture, designed the GUI, and prototyped the physical and digital interfaces for a material library at SCAD’s School of Design.

Jump to: Inspiration, Exploration, Solution / Research & Findings / Midterm Deliverable / Design Development / Final Simulation


  • Swatch Palettes

    Each palette holds 9 swatches and can be removed for quick categorical browsing.

  • Colors & QRs

    Each swatch container has a color corresponding to the material’s classification and a QR code linking to the supplier’s website.

  • Side-mounted Barcodes

    Swatch containers have side-mounted barcodes that can be read by the touchscreen table for more information on a given swatch.

  • Simulation Sequencing

    We removed the runway to promote cross-table interaction, and we mapped the sequence and flow of the UI.

  • Green Screen Setup

    Working with our green screen consultant, Hunter Cronier, to set up lights and green screens.

  • Interface Sketches

    These thumbnail sketches show node-based discovery systems and our initial “runway” concept to stream materials.

  • Paper Prototype

    This paper prototype employed our “runway” concept for materials streaming in the middle.

  • Material Metadata

    When swatches are selected, options for sustainability information, material properties, and product examples appear around the swatch.

  • Sustainability Criteria

    We consulted with our Design for Sustainability Coordinator at SCAD to establish criteria and data visualizations to understand each material’s impact.

  • User Interface

    The touchscreen GUI creates a background mosaic of material swatches to appeal to visually oriented designers and facilitate serendipitous discovery.

Research & Findings

Midterm Deliverable

Nearing the halfway point of the quarter, Prof. Dave Malouf tasked the graduate students in the class to explore multitouch gestures for sharing and exploring data. In the course of one week, we prototyped this crude workspace model, dividing the screen real estate into quarters. Through this experience, we realized that a workspace model limited collaboration, and this lead us to explore other layouts, which in turn led to the corner menu interface in the final simulation.

Design Development

Final Simulation

This video demonstrates the use of the library from the perspectives of contributors and users.





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